using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class DialogueData
{
    public int id;
    public string text;
    public string emotion;
    public float duration;
}

[Serializable]
public class DialogueGroup
{
    public int id;
    public string character;
    public List<DialogueData> dialogueSet;
    public List<DialogueData> playerDialogueSet; // 新增玩家对话
}

[Serializable]
public class DialogueConfig
{
    public List<DialogueGroup> dialogueGroups;
}
